![]() ![]() ![]() Each enemy that dies should give a decent amount of coins and you'll total approximately 16,000 hero levels (equivalent to 8 Hero Souls). Go down the list of heroes and quickly level them to their max (Q+click). Upon finishing level 135 or 140, it's almost time to use Amenhotep's Ascension. Of course many achievements will come naturally as a result of the exponential nature of the game. Tip: It may be helpful to farm a couple of simple Achievements for small boosts in your DPS. A list of hero upgrades can be found here (Clicker Heroes Wiki page). Tip: I'm not sure on the most optimal order to level heroes during this stage, but the easiest course of action is to level up the heroes in a staircase fashion, buying upgrades along the way, and stop leveling a hero when he/she has no more upgrades. The prompt that appears when choosing to ascend. Iv) Failed? Load the save file and go to step iii. Iii) Try using the least amount of skills possible. I) Try to fight a boss without any skills. Tip: Don't use a skill against a boss unless necessary and don't use more skills than you need. ![]() The micromanaging of skills used will also accelerate the process during this stage. Using an autoclicker will make this step go by the fastest, but the player can also shut off the game and let it accumulate gold passively. The first step in Clicker Heroes is to grind your way to level 135/140. Stage 1: The tough grind to level 135/140. It may help to read through the entire guide, as some advice may actually be helpful to know earlier. Below is what I have learned about the game, including resources and strategies. Hundreds of hours later the enemies drop like flies.Ī week has past and the game has, in fact, evolved. Overall, I would not recommend Clicker Heroes to anyone - at least not unless it suddenly becomes amazingly fun. As it stands, I'm willing to let my computer bear the burden of clicking, but I'm close to throwing in the towel. That is, the game could have been built with the same amount of grind, but with a greater feeling of progress. While Clicker Heroes was initially interesting, I believe it could have done a better job with its pacing. **I recall reading that the first run to level 140 can take a couple of days, and so I don't think I'm doing anything wrong At the same time, it's most likely what the average player may care to experience. *These thoughts are somewhat premature in terms of what the game might potentially offer. Unless I'm doing something wrong,** the game content plateaus for a long time before it picks up again ~ The idea is so simple that it's addicting. However, at the time of this post I'm still just grinding at level 79 in order to beat the boss at level 80 (well, not personally, but the auto-clicker script is clicking away). Then, after ascending, the player should use the Hero Souls and summon an Ancient.īy now I've ascended and I've unlocked the Ancients tab. I have read, however, that the goal of the first run is to make it to level 140 and initiate a soft reset which the game calls "Ascension."Īccording to the Clicker Heroes Subreddit, the player should level up his/her heroes in order to collect Hero Souls prior to the soft reset. In any case, thus far Clicker Heroes is straightforward and consists of a tedious scaling economy - with a couple of minor variations along the way. This was what I initially did with the Steam Monster Game as well, until the internet community found a way to automate the entire process by having players copy JavaScript code into the browser console and running the code! While at first I used the turbo function of the Steam Controller (for the sake of testing the turbo function of the Steam Controller), I eventually used AutoIt to run an auto-clicker script. Remembering the fun of the Steam Monster Game last summer, I decided to go ahead and play Clicker Heroes. Overview: A repetitive game which isn't repetitive. ![]()
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